This week the girls take aim at Video Games With Danni_Hell...
In the fourth installment of the FNWF A&B edition, Bianca and Amy have invited a very special guest to join them! Bianca's "bro" Dani is joining the girls to discuss her passion being video games.
But first, what were we drinking?
Available from Woolworths
Bianca was drinking Brian Fletcher Merlot
Available from Naked Wines
Amy was drinking the Theory of Evolution Grenache
Available from Liquorland
Bianca introduced tonight's topic with a brief discussion of video game history ending around the time Amy and Bianca started playing video games. She also introduced our very special guest, her sister Dani!
Video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on mainframe computers. The first of this kind was the Massachusetts Insitute of Technology's (MIT's) Spacewar created in 1962.
The early 1970s brought the first consumer-ready video game hardware, a home console (the Magnavox Odyssey), and the first arcade video games Computer Space and Pong which were both later made into a home console version.
Numerous companies sprang up to capture Pong's success in both the arcade and the home by creating clones of the game. This caused a series of boom and bust cycles due to oversaturation and lack of innovation.
By the mid-1970s, low-cost programmable microprocessors replaced the discrete transistor-transistor logic circuitry of the early hardware. The first ROM cartridge-based home consoles also arrived including the Atari Video Computer System (VCS). Coupled with rapid growth in a golden age of arcade video games with titles such as Space invaders and Pac-Man, the home console market flourished.
A major crash in the United States home video game market occurred in 1983 as the market was flooded with too many games and the sector saw competition from inexpensive personal computers and new types of games being developed for them.
The crash set the stage for Japan's video game industry to take leadership of the market, which had only suffered minor impacts from the crash. Nintendo released its Nintendo Entertainment System in the United States in 1985, helping to rebound the failing video games sector.
The latter part of the 1980s and early 1990s saw video games driven by improvements and standardisation in personal computers, and the console war competition between Nintendo and Sega as they fought for market share in the United States and around the world. The first major handheld video game consoles appeared in the 1990s led by Nintendo's Game Boy platform.
As they say, after that the rest is history.
As we had a very special guest on tonight's show, Amy and Bianca each took turns asking their guest, Dani, some questions.
First up, Amy asked Dani what video game originally sucked her in and sparked her passion?
Bianca then asked Danni to explain the world of Twitch (because we had no idea what it's all about) and how Dani uses Twitch.
After learning that Dani predominately uses Twitch for gaming Amy asked what games Danni plays on Twitch. Amy also asked what goes into organising a Twitch session.
This is about the point where Bianca and Dani got their nerd on and left Amy distracted by something shiny.
Bianca asked Dani what her rig is and what her stats are. Amy learned what a rig and stats are in nerd language. Turns out they are not at all what she thought.
Amy then asked Dani if there are any games that are due for release soon which Dani is excited about.
Finally, Bianca finished us up by asking Dani to confess her guilty pleasure game which may surprise our listeners.
Thanks Dani for being on the show! If you would like to follow Dani on Twitch you can find her here!